sábado, 22 de diciembre de 2007

Lesson 1: How to play weiqi?



About GO!

Having developed in China about 2,000 years ago, Go (called Wei Ch'i in China and Baduk in Korea) contends with backgammon for the right to be called the oldest game still played in its original form. Today it is played by millions in Asia and thousands elsewhere.


Weiqi is an intellectual but fun game. It is much more complex than the Chinese Chess, thus usually takes quite long to finish a game. A game of Weiqi can take as quick as 60 minutes and as long as days to finish.


Weiqi helps to improve one's concentration, calculation, memory and creativity. It develops one's systematic thinking skill and develop a good sense of judgement.


If you are interested, you may want to learn how to play weiqi and find out more about the courses at internet or any GO courses.


How To Play Weiqi

This is a simple tutorial to get you started on how to play the game of Weiqi. If you are interested to learn more about the game, you are welcome to enrol in Weiqi lessons conducted by email to Sunny Arky <sunny.arky@gmail.com>. For more information.

1) About The Game Of Weiqi

Weiqi is an ancient game originated from China, with a definite history of over 3000 years, although there are historians who say that the game was invented more than 4000 years ago. The other name for Weiqi is Go, used by Europeans and Americans alike, although this term actually originated from Japan. Other names for Weiqi include Baduk (Korean), Igo (Japanese) and Goe (Taiwanese). This game is getting increasingly popular around the world, especially in Asian, European and American countries, with many worldwide competitions being held.


Figure 1

The game of Weiqi is played on a board as shown in Figure 1. The Weiqi set comprises of the board, together with 180 black and white stones each. Figure 1 shows the standard 19x19 board (i.e. the board has 19 lines by 19 lines), but there are 13x13 and 9x9 boards in play. However, the 9x9 and 13x13 boards are usually for beginners; more advanced players would prefer the traditional 19x19 board.

Compared to International Chess and Chinese Chess, Weiqi has far fewer rules. Yet this allowed for all sorts of moves to be played, so Weiqi can be a more intellectually challenging game than the other two types of Chess. Nonetheless, Weiqi is not a difficult game to learn, so have a fun time playing the game with your friends.

Several rule sets exist and are commonly used throughout the world. Two of the most common ones are Chinese rules and Japanese rules. Here we introduce the Ing's rules. All the rules are basically the same, the only significant difference is in the way counting of territories is done when the game ends. Sections 2 to 4 are common to all the rules.

2) Getting Started

A Weiqi game is started with the board empty. Stones are placed on the intersections of the board. The player holding black stones plays first, and each player place a stone on the board on his turn. Players are free to place their stones at any unoccupied intersections on the board.

However, once the stones are placed on the board, they are not to be moved to another location. Also the stones are not to be removed from the board at will, subject to the rules explained in the following Sections. Besides, players are not allowed to stack a stone on top of another stone on the board. These are the rules that make Weiqi unique compared to most other board games, including International Chess and Chinese Chess. The beauty of Weiqi also lies in the simplicity of its rules.

3) Liberties


Figure 2


Figure 3


Figure 4

Liberties refer to the unoccupied intersections (or points) that are horizontally or vertically adjacent to the stone. Note: points diagonally next to a stone are not liberties of that stone. Liberties of the three black stones are marked as X in Figure 2. A stone in the middle has four liberties; a stone at the side has three liberties; and a stone at the corner has two liberties.

The rule says that stones without liberties must be removed from the board. For example, in Figure 3, the three black stones have no liberties and therefore they must be removed from the board as shown in Figure 4. However, the reverse is also true: stones with at least one liberty must remain on the board.

Making a move that causes your stones (but not your opponent’s) to have no liberties is known as suicide. Usually suicide is forbidden, but some variations of the rule allow for suicide, whereby the suicide move causes the stones without liberties to be removed from the board and it is the opponent’s turn to play.


Figure 5

A chain consists of two or more stones that are connected to each other horizontally or vertically, but not diagonally. The liberties of a chain are counted together as a unit. An example is Figure 5, where the two black stones have a combined total of six liberties marked X. When white has played at all the positions marked X, such that the two black stones have no liberties at all, then white will remove the two stones together. At no time is white allowed to remove any of the two stones individually. As the saying goes, "One for all, all for one".


Figure 6


Figure 7


Figure 8

Let’s take a look at Figure 6. What if black decides to play at 1 as shown in Figure 7? Notice that the black stone marked 1 has no liberties, but the three white stones (marked with triangle) have no liberties either. This rule determines the result: the player that causes stones of both players to have no liberties will have his opponent’s stones removed. Hence, black will remove the three white stones, with the end result shown in Figure 8.

4) Ko


Figure 9


Figure 10


Figure 11

We start off with Figure 9, and black 1 takes away the white triangle stone in Figure 10, resulting in Figure 11. Now we can see that white may want to play at point A in Figure 11, and the pattern goes back to Figure 9. Then black decides to play at 1 at Figure 10 and so on, and the game will never end. Such a pattern is known as ko.

So when black 1 takes the ko in Figure 10, the rule for ko says that white has to wait one turn before he can take back the ko. This simply means that white cannot play at A in Figure 11 on his turn immediately after black takes the ko (white can play elsewhere), but he can play at A on his next turn. If white managed to take back the ko, the same rule applies to black: black has to wait one turn before he can take back the ko.


Figure 12

Figure 12 shows other valid examples of ko, involving the point A and the black triangle stone.

5) Ending A Game

A game is ended when both players agree that a game has ended – both players will pass on their consecutive turns. If one player passes but his opponent choose not to pass and make a move on the board, then the game will not end. When a game has ended, the winner is found by comparing territories (see next section – Section 6 on Territories).

Alternatively, if one player surrenders, his opponent automatically wins the game. In Weiqi, a player may not place more than one stone on the board on his turn, so it is usual to place two stones on the board to indicate that he surrenders. This is especially useful in overcoming language barriers between players with different cultural backgrounds.

6) Territories

The objective of Weiqi is to obtain more territory than your opponent. It does not really matter what is the difference – so long your territory is more than your opponent’s, you win the game.


Figure 13

When we count territory, we count the number of points surrounded by the stones. In Figure 13, black owns a territory of 9 points; white too claims 9 points as his territory.

When calculating who wins the game, due to the fact that stones can be captured or removed from the board, we take into account the number of stones as well. Therefore we find the sum of territories and number of stones for a player, and see if it is more than the opponent’s sum.


Figure 14

Consider Figure 14, a game played on the 13x13 board. Black and white has 39 stones each. Black has surrounded 45 empty points while white has 46. Adding them together, black has 84 points and white has 85 points. Hence white wins this game.

Note: the way of counting presented above is not the official Ing's rules way of counting, but the effect is exactly the same.

7) Komi

As the black player plays the first move on the board, black has an advantage over white. So in competitions or even friendly games, black has to compensate his advantage by automatically reducing his territory by a fixed amount known as the komi. In 19x19 board games, the komi is 8 points, so if black has a total of 183 points originally, he would have 8 points deducted and left with only 175 points. This ensures fairness in a game.

Currently, for 9x9 and 13x13 board games, there is no standardized komi. Note: we are applying the Ing's rules, other rules specify a different number for the komi (5½ points is common).

These should be enough for you to play your first game of Weiqi. Good luck!

To improve your weiqi, the most important thing to do is to PLAY MORE!

Below maybe some tips to guide you when you play:
1) When you play a game, concentrate and focus on your game
2) Recall and record a game after you play (whether you have won or lost) and find out where are you mistakes
3) Try to go through the game you have played with your opponent and spot each other mistakes

To play weiqi, you can go to any Taiwan Go Club to look for players. There are more players on Saturday and Sunday afternoons where you have no worries of not finding anyone. If you are free, you can always play online too! Please view the Go club info at Appendix A or play online page for more information.

You can also read up on weiqi books and go through game records of professional players.

GO, or otherwise known as Weiqi (directly translated from Chinese), originated from ancient China. There are a tangle of conflicting popular and scholarly anecdotes attributing its invention to two Chinese emperors, an imperial vassal and court astrologer.

One story has it that go was invented by the Emperor Yao (ruled 2357-2256 B.C.) as an amusement for his idiot son. A second claims the Emperor Shun (ruled 2255-2205) B.C. created the game in hopes of improving his weak-minded son's mental prowess. A third say that one Wu, a vassal of the Emperor Chieh (ruled 1818-1766 B.C.), invented go as well as games of cards. Finally, a fourth theory suggests that go was developed by court astrolgeres during the Chou Dynasty (1045-255 B.C.).

In any event, it is generally agreed that go is at least 3000 to 4000 years old which makes it the world's oldest strategic board game.

Go has not always enjoyed its current status as the world's most challenging and intellectually stimulating board game. In its infancy, go was said to have been used by astrologers to divine the future. Later, according to Chinese classics such as The Analects of Confucius, Tso-chuan, all of which was written no earlier than the sixth century B.C., it became the pastime of gamblers and other idlers.

While there might have been even the earlier references to the existence of go in ancient China, the books that contained were probably burned during the reign of Ch'in Shih Huang Ti, who in 221 B.C., ordered that all books be burned.

Beginning around 2000 B.C., go and poetry enjoyed golden age in China, until about 600 A.D.. Whatever its sources and early reputation, by this time go obviously occupied a prestigious position. For example, in the second century A.D, the poet Ma Yung is said to have made himself famous by celebrating go in his verses. Of the many anecdotes about go that have survived from ancient China, the two most popular are these.

Sometime during the late third or early fourth century A.D., a go player named Osan gained historical immortality for his amazing ability to replay entire games (consisting of anywhre from 150 to more than 300 moves) from memory, move for move.

Today, of course, all professional go players and many strong amateurs can do the same. In fact, the customary teaching technique used in Japan is for the teacher to reconstruct-play by play-games played with his students in order to criticize their moves. Nonetheless, this anecdote demonstrates that strength in go and a powerful memory go together.

The second anecdote illustrates the esteem in which go was held during its golden age in China. During the Chin Dynasty (265-420 A.D.), Hsieh An was at war with his nephew Hsieh Hsuan. After many bloody but inconclusive battles, these two warlords decided to spare their remaining soldiers and instead to allow the outcome of their war to be decided on the go board in a game played between themselves. Unfortunately, the result of this contest was not recorded.

No matter how many different story about Weiqi there are, it still remains the fact that Weiqi is a very enjoyable and challenging game. Not only it is intellectual, it is also very fun. In fact, Weiqi has become a language whereby different people from different countries who speak different languages, Weiqi seems to form a bridge between the people.



No hay comentarios: